![]() ![]() This second option- development-led research - is what thechineseroom is all about.Over 2007-8, we have developed three mods, two in Source and one in idTech4, each pushing in a different direction. ![]() This gives us a choice, either we can discuss these questions theoretically, or we can take advantage of the rich culture of modding and availability of game engines and try and build media ourselves to tackle them. The idea behind the project is simple: there are questions games researchers are interested in, that fall outside the kinds of media produced by industry. Features a specially commissioned soundtrack by composer Jessica CurryMediaTeamthechineseroom is the name of a development-led research project based at the University of Portsmouth, UK and funded by the. Randomised narrative means a different version of the story is told every time. Explore the island to unlock the story and piece together the mystery. To put it another way: it looks like a game, and feels like a game, but it's really something quite different. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.The user navigates the environment, triggering audio fragments of a narrative which, together with visual clues and codes embedded in the world, build to create a story which is inherently constructed around the innate slippage of meaning and fragmentary nature of interactive experiences. This mod for has been released!Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. ![]()
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